Archive for the 'Games' category

Metal Gear Online’s starting equipment, the mancannon, and free vouchers

Vistrix| April 15, 2008 1:50 am

2414051515_59b23c9c57 Metal Gear Onlines starting equipment, the mancannon, and free vouchers

Brandon Laurino of Konami Online dropped by the PlayStation Blogs to kick off the first of the Metal Gear Monday series of updates for Metal Gear Online.

Laurino unveiled details on MGO Beta’s stages, starting equipment, character creation, and the mancannon.

If you already have an MGO Beta voucher, we remind you that the client will be available for download this April 17 via the PlayStation Store. Gameplay will begin on April 21, and will end on May 5. Full details on MGO’s story context and how you can pick up your own Beta voucher are available in the source link.

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Sony PlayStation 3 2.30 Firmware now live

Vistrix| 1:38 am

ps3benner Sony PlayStation 3 2.30 Firmware now live

The latest and most highly-anticipated firmware for your PS3 is now available for download.

The highly anticipated PSN Store makeover is included with this update aswell as DTS-HD Master Audio and DTS-HD High Resolution Audio features for Blu-ray movies.

An official changelog will be published shortly.

BlazBlue - IGN Preview and Screens

Vistrix| April 14, 2008 2:39 am

BlazBlue

IGN have posted information on the upcoming 2D fighter BlazBlue. Although the game has no official platform, the latest Famitsu magazine reveals that this is indeed coming to the PS3.

But before we start reminiscing about the game’s graphics in too much detail, let’s spend some time with the gameplay. Although the build we played was incomplete, a good amount of the fighting mechanics appeared to be in place. Two characters face off one-on-one on a traditional two-dimensional field. Characters have a basic assortment of punches, kicks and heavy slashes (similar to Guilty Gear), but the most notable difference is the Drive button, which is a character-specific, skill-based attack that changes depending on directional input, along with other factors. Besides these basic techniques, each fighter will also have an assortment of super moves — though they haven’t officially been given names. Presumably, each super move will use a set number of charges from a character’s power meter, though players will also have to micro-manage a shield gauge which powers a “flawless defense” barrier.

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Resident Evil 5 interview and first gameplay footage

Vistrix| April 11, 2008 7:54 am

Japan’s Famitsu magazine recently conducted a video interview with Jun Takeuchi, the producer of Resident Evil 5 and now the Capcom blog has the video uploaded for your viewing pleasure.


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American Parents More Offended by Sex Compared to Severed Heads

Vistrix| 3:31 am

offensivepoll8530dcqe9 American Parents More Offended by Sex Compared to Severed Heads

A recent poll on parenting game guide “What They Play”, asks this:

As a parent, which would you find most offensive in a video game?

The most offensive? A man and a woman having sex.

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Europe will get Metal Gear Online beta

Vistrix| April 10, 2008 8:23 am

942282_20070724_screen001 Europe will get Metal Gear Online beta

Konami has told Eurogamer that it will be announcing its European Metal Gear Online beta plans “shortly”.

Its comments follow word earlier that sign-ups to the MGO beta in Japan appear to be inaccessible to those of us with Western-originating IP addresses.

The full game is due out around the world alongside Metal Gear Solid 4 on 12th June, so Konami had better get its skates on.

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The New PlayStation Store In Action

Vistrix| 7:59 am

dsadsatj7yw8 The New PlayStation Store In Action

A video was posted on the official PlayStation blog this morning showing the new PSN Store in action, along with the news that firmware 2.30 adds support for DTS-HD Master Audio and DTS-HD High Resolution Audio for Blu-ray playback.

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Steam: Assassin’s Creed, Rainbow Six Vegas pre-order now available

Vistrix| 7:26 am

rain3small15c7a24bz8 Steam: Assassins Creed, Rainbow Six Vegas pre-order now available

Valve has just announced that Ubisoft’s Assassin’s Creed title is now available for download.

The game’s PC port will carry four exclusive mission types, including the Rooftop Race Challenge, and the Archer Stealth Assassination Challenge. Also being made available on Steam is a pre-order for the upcoming Tom Clancy’s Rainbow Six Vegas 2 (Xbox 360, PS3, PC) FPS.

The game itself is expected to launch on April 16 (Wednesday) next week, and will be available for download for a price of US$ 49.95. We note that the RSV2 pre-order is currently limited to the territories of North America and Canada.

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Exclusive GTA4 Review - 22nd April

Vistrix| April 9, 2008 3:02 am

22222yt7jc6 Exclusive GTA4 Review - 22nd April

I’ve just received an email from Futuremark Publishing stating that the Official Playstation Magazine has been delayed until April 22 because they’ve managed to secure the first ever review of GTA4.

So mark your calenders! Make sure you purchase the magazine on 22nd April to be one of the first readers of the GTA4 review.

PS3/360 Cry Engine 2 to Look Near High Settings on PC

Vistrix| 1:31 am

411859484072691f6qi1 PS3/360 Cry Engine 2 to Look Near High Settings on PC

It almost sounds too good to be true. Almost? It is too good to be true. Could Cry Engine 2 on consoles really look any where near as good as Crysis on the PC? Crytek’s Engine Business Manager, Harald Seeley, states that they expect the console versions to “look like they’re running at high settings, or nearly high settings, on a PC.”

Yes, we definitely tailor the engine specifically to each platform. More than just the difference in CPU and video hardware capabilities of PCs and consoles is at play here. So are the much smaller memory budgets we must work with, the lack of a hard disk on some models, and the acceptance requirements of the hardware vendors themselves. All have an effect on how we approach each version of the engine.

The surprising thing has been how well the consoles can perform visually, once this tailoring is in place. We expect the final outcome will result in games that look like they’re running at high settings, or nearly high settings, on a PC. Actually, we found it as much or more challenging to address the memory limitations of the consoles when converting our current AI system, as we did while converting our rendering engine or physics system, which was not something you might have expected at the start.



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